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<channel>
	<title>Wannan Chuang</title>
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	<description>Sketch Blog for Creative Media Practice</description>
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		<title>Wannan Chuang</title>
		<link>http://qj03.wordpress.com</link>
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		<title>God bless Japan</title>
		<link>http://qj03.wordpress.com/2011/03/06/god-bless-japan/</link>
		<comments>http://qj03.wordpress.com/2011/03/06/god-bless-japan/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 06:41:35 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=186</guid>
		<description><![CDATA[http://www.boston.com/bigpicture/2011/03/massive_earthquake_hits_japan.html Air that may contain radioactive materials will be vented from a nuclear power plant in quake-stricken Fukushima Prefecture. The Tokyo Electric Power Company has decided to release air from the reactor&#8217;s containment vessels, aiming to avoid their breakdown. Earlier, the government issued an evacuation advisory to people living within a 3-kilometer radius of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=186&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>http://www.boston.com/bigpicture/2011/03/massive_earthquake_hits_japan.html</p>
<p>Air that may contain radioactive materials will be vented from a nuclear power plant in quake-stricken Fukushima Prefecture. The Tokyo Electric Power Company has decided to release air from the reactor&#8217;s containment vessels, aiming to avoid their breakdown.</p>
<p>Earlier, the government issued an evacuation advisory to people living within a 3-kilometer radius of the Fukushima Number One plant.</p>
<p>It&#8217;s too early to make a clear evaluation, but yes, I don&#8217;t think the Japanese government has revealed the truth and it&#8217;s possible that the situation is worse than expectation. However, even the worst scenario happens, at least we people in Taiwan still have time to prepare and react it. We should keep an eye on the developments, as a result, and to have overall re-examination of our nuclear plants, including 核四. Imagine that similar accidents happen in 核一or 核二, how and where can people in Taipei evacuate?</p>
<p>By the way, tonight there will be a documentary about another nuclear accidents in Japan from PTV, check this <a rel="nofollow" href="http://web.pts.org.tw/php/html/island/island.php" target="_blank">http://web.pts.org.tw/php/html/island/island.php</a></p>
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			<media:title type="html">Asha</media:title>
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	</item>
		<item>
		<title>levitated girl from Japan</title>
		<link>http://qj03.wordpress.com/2010/11/28/levitated-girl-from-japan/</link>
		<comments>http://qj03.wordpress.com/2010/11/28/levitated-girl-from-japan/#comments</comments>
		<pubDate>Sun, 28 Nov 2010 06:44:57 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[photography]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=189</guid>
		<description><![CDATA[http://yowayowacamera.com/ This is a creative  girl who uses her camera to capture the moment she&#8217;s floating in the air, I found it similar with my idea in the project we made in Italy.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=189&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>http://yowayowacamera.com/</p>
<p>This is a creative  girl who uses her camera to capture the moment she&#8217;s floating in the air, I found it similar with my idea in the project we made in Italy.</p>

<a href='http://qj03.wordpress.com/2010/11/28/levitated-girl-from-japan/img_4085/' title='IMG_4085'><img data-attachment-id='190' data-orig-size='2304,3456' data-liked='0'width="100" height="150" src="http://qj03.files.wordpress.com/2011/04/img_4085.jpg?w=100&#038;h=150" class="attachment-thumbnail" alt="IMG_4085" title="IMG_4085" /></a>
<a href='http://qj03.wordpress.com/2010/11/28/levitated-girl-from-japan/img_3997/' title='IMG_3997'><img data-attachment-id='191' data-orig-size='2304,3456' data-liked='0'width="100" height="150" src="http://qj03.files.wordpress.com/2011/04/img_3997.jpg?w=100&#038;h=150" class="attachment-thumbnail" alt="IMG_3997" title="IMG_3997" /></a>

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			<media:title type="html">Asha</media:title>
		</media:content>

		<media:content url="http://qj03.files.wordpress.com/2011/04/img_4085.jpg?w=100" medium="image">
			<media:title type="html">IMG_4085</media:title>
		</media:content>

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			<media:title type="html">IMG_3997</media:title>
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	</item>
		<item>
		<title>Degree show poster</title>
		<link>http://qj03.wordpress.com/2010/08/29/degree-show-poster/</link>
		<comments>http://qj03.wordpress.com/2010/08/29/degree-show-poster/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 10:43:03 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=183</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=183&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://qj03.files.wordpress.com/2010/09/poster.jpg"><img class="alignleft size-full wp-image-184" title="POSTER" src="http://qj03.files.wordpress.com/2010/09/poster.jpg?w=590" alt=""   /></a></p>
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			<media:title type="html">Asha</media:title>
		</media:content>

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			<media:title type="html">POSTER</media:title>
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	</item>
		<item>
		<title>Drawing by moving</title>
		<link>http://qj03.wordpress.com/2010/08/21/drawing-by-moving/</link>
		<comments>http://qj03.wordpress.com/2010/08/21/drawing-by-moving/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 08:50:05 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/2010/08/21/drawing-by-moving/</guid>
		<description><![CDATA[An Audiovisual Performance &#38; Installation for Voice and Interactive Media by Golan Levin and Zach Lieberman with Jaap Blonk and Joan La Barbara Created Summer 2003 http://www.tmema.org/messa/messa.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=147&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://qj03.wordpress.com/2010/08/21/drawing-by-moving/"><img src="http://img.youtube.com/vi/k5qKkJRmlQg/2.jpg" alt="" /></a></span>
<p>An Audiovisual Performance &amp; Installation<br />
for Voice and Interactive Media<br />
by Golan Levin and Zach Lieberman<br />
with Jaap Blonk and Joan La Barbara<br />
Created Summer 2003</p>
<p><a href="http://www.tmema.org/messa/messa.html">http://www.tmema.org/messa/messa.html</a></p>
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			<media:title type="html">Asha</media:title>
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	</item>
		<item>
		<title>This is my terminal goal</title>
		<link>http://qj03.wordpress.com/2010/08/10/this-is-my-terminal-goal/</link>
		<comments>http://qj03.wordpress.com/2010/08/10/this-is-my-terminal-goal/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 08:48:20 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=135</guid>
		<description><![CDATA[Choreography: Tina Tarpgaard (recoil) Video artist: Ole Kristensen and Jonas Jongejan Music: Jens Hørsving Costumes: Charlotte Østergaard Light Design: Andreas Buhl Produced by Danish Dance Theatre Thanks to: Emma- Cecillia Ajanki, Frieder Weiss, Matias Seibæk and Andreas Olsen, Anders Jørgensen, Illutron danskdanseteater.dk recoil-performance.org<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=135&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<!-- vimeo error: not a vimeo video -->
<p>Choreography: Tina Tarpgaard (recoil)<br />
Video artist: Ole Kristensen and Jonas Jongejan<br />
Music: Jens Hørsving<br />
Costumes: Charlotte Østergaard<br />
Light Design: Andreas Buhl</p>
<p>Produced by Danish Dance Theatre<br />
Thanks to: Emma- Cecillia Ajanki, Frieder Weiss, Matias Seibæk and Andreas Olsen, Anders Jørgensen, Illutron</p>
<p><a rel="nofollow" href="http://www.danskdanseteater.dk/" target="_blank">danskdanseteater.dk</a><br />
<a rel="nofollow" href="http://www.recoil-performance.org/" target="_blank">recoil-performance.org</a></p>
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			<media:title type="html">Asha</media:title>
		</media:content>
	</item>
		<item>
		<title>Little cool thing on P progremme</title>
		<link>http://qj03.wordpress.com/2010/08/06/little-cool-thing-on-p-progremme/</link>
		<comments>http://qj03.wordpress.com/2010/08/06/little-cool-thing-on-p-progremme/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 10:25:22 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=172</guid>
		<description><![CDATA[* Synthesis 2: Input and Response * Cursor by Peter Cho (www.typotopo.com) * p. 257 * PFont fontA; int gx, gy; int mode, nextmode; int nummodes; boolean forapplet = false; float mx, my, lastmx, lastmy; float lastrot, lastsc; float bgx, bgy; float p_x, p_y; float p_fx, p_fy; float p_v2, p_vx, p_vy; float p_a2, p_ax, p_ay; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=172&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">
<div id="_mcePaste">* Synthesis 2: Input and Response</div>
<div id="_mcePaste">* Cursor by Peter Cho (www.typotopo.com)</div>
<div id="_mcePaste">* p. 257</div>
<div id="_mcePaste">*</div>
<div id="_mcePaste">PFont fontA;</div>
<div id="_mcePaste">int gx, gy;</div>
<div id="_mcePaste">int mode, nextmode;</div>
<div id="_mcePaste">int nummodes;</div>
<div id="_mcePaste">boolean forapplet = false;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float mx, my, lastmx, lastmy;</div>
<div id="_mcePaste">float lastrot, lastsc;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float bgx, bgy;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float p_x, p_y;</div>
<div id="_mcePaste">float p_fx, p_fy;</div>
<div id="_mcePaste">float p_v2, p_vx, p_vy;</div>
<div id="_mcePaste">float p_a2, p_ax, p_ay;</div>
<div id="_mcePaste">float p_mass, p_drag;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void setup()</div>
<div id="_mcePaste">{</div>
<div id="_mcePaste">size(600, 600);</div>
<div id="_mcePaste">gx = width;</div>
<div id="_mcePaste">gy = height;</div>
<div id="_mcePaste">size(gx, gy);</div>
<div id="_mcePaste">colorMode(RGB, 1.0);</div>
<div id="_mcePaste">strokeWeight(1.3);</div>
<div id="_mcePaste">loop();</div>
<div id="_mcePaste">smooth();</div>
<div id="_mcePaste">strokeJoin(ROUND);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">init_particle(0.6, 0.9,  width/2, height/2);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">fontA = loadFont(&#8220;NewsGothicBT-Bold-48.vlw&#8221;);</div>
<div id="_mcePaste">nummodes = 4;</div>
<div id="_mcePaste">mode = 1;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">bgx = 0;</div>
<div id="_mcePaste">bgy = 0;</div>
<div id="_mcePaste">mx = gx/2;</div>
<div id="_mcePaste">my = gy/2;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">noCursor();</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">if (forapplet) {</div>
<div id="_mcePaste">cursor(CROSS);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void init_particle(float _mass, float _drag, float ox, float oy)</div>
<div id="_mcePaste">{</div>
<div id="_mcePaste">p_x = ox;</div>
<div id="_mcePaste">p_y = oy;</div>
<div id="_mcePaste">p_v2 = 0.0f;</div>
<div id="_mcePaste">p_vx = 0.0f;</div>
<div id="_mcePaste">p_vy = 0.0f;</div>
<div id="_mcePaste">p_a2 = 0.0f;</div>
<div id="_mcePaste">p_ax = 0.0f;</div>
<div id="_mcePaste">p_ay = 0.0f;</div>
<div id="_mcePaste">p_mass = _mass;</div>
<div id="_mcePaste">p_drag = _drag;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void iterate_particle(float fkx, float fky)</div>
<div id="_mcePaste">{</div>
<div id="_mcePaste">// iterate for a single force acting on the particle</div>
<div id="_mcePaste">p_fx = fkx;</div>
<div id="_mcePaste">p_fy = fky;</div>
<div id="_mcePaste">p_a2 = p_fx*p_fx + p_fy*p_fy;</div>
<div id="_mcePaste">if (p_a2 &lt; 0.0000001) return;</div>
<div id="_mcePaste">p_ax = p_fx/p_mass;</div>
<div id="_mcePaste">p_ay = p_fy/p_mass;</div>
<div id="_mcePaste">p_vx += p_ax;</div>
<div id="_mcePaste">p_vy += p_ay;</div>
<div id="_mcePaste">p_v2 = p_vx*p_vx + p_vy*p_vy;</div>
<div id="_mcePaste">if (p_v2 &lt; 0.0000001) return;</div>
<div id="_mcePaste">p_vx *= (1.0 &#8211; p_drag);</div>
<div id="_mcePaste">p_vy *= (1.0 &#8211; p_drag);</div>
<div id="_mcePaste">p_x += p_vx;</div>
<div id="_mcePaste">p_y += p_vy;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void drawCursor(float x, float y, float myscale, float myrot) {</div>
<div id="_mcePaste">// draw generic arrow cursor</div>
<div id="_mcePaste">if (forapplet) y -= gy/2;</div>
<div id="_mcePaste">pushMatrix();</div>
<div id="_mcePaste">translate(x, y);</div>
<div id="_mcePaste">rotate(myrot);</div>
<div id="_mcePaste">scale(myscale, myscale);</div>
<div id="_mcePaste">beginShape(POLYGON);</div>
<div id="_mcePaste">vertex(7, 21);</div>
<div id="_mcePaste">vertex(4, 13);</div>
<div id="_mcePaste">vertex(1, 16);</div>
<div id="_mcePaste">vertex(0, 16);</div>
<div id="_mcePaste">vertex(0, 0); // tip of cursor shape</div>
<div id="_mcePaste">vertex(1, 0);</div>
<div id="_mcePaste">vertex(12, 11);</div>
<div id="_mcePaste">vertex(12, 12);</div>
<div id="_mcePaste">vertex(7, 12);</div>
<div id="_mcePaste">vertex(10, 20);</div>
<div id="_mcePaste">vertex(9, 21);</div>
<div id="_mcePaste">vertex(7, 21);</div>
<div id="_mcePaste">endShape();</div>
<div id="_mcePaste">popMatrix();</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void blurdot(float x, float y, float sc) {</div>
<div id="_mcePaste">ellipse(x, y, sc*5, sc*5);</div>
<div id="_mcePaste">ellipse(x, y, sc*23, sc*23);</div>
<div id="_mcePaste">ellipse(x, y, sc*57, sc*57);</div>
<div id="_mcePaste">ellipse(x, y, sc*93, sc*93);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void drawBlurCursor(float x, float y, float myscale, float dotval) {</div>
<div id="_mcePaste">// draw generic arrow cursor</div>
<div id="_mcePaste">if (forapplet) y -= gy/2;</div>
<div id="_mcePaste">pushMatrix();</div>
<div id="_mcePaste">translate(x, y);</div>
<div id="_mcePaste">scale(myscale, myscale);</div>
<div id="_mcePaste">float dotval2 = .5 + (1-dotval)*5;</div>
<div id="_mcePaste">dotval = .5 + (1-dotval)*9;</div>
<div id="_mcePaste">blurdot(7, 21, dotval2);</div>
<div id="_mcePaste">blurdot(1, 16, dotval);</div>
<div id="_mcePaste">blurdot(0, 8, dotval2); // midpt</div>
<div id="_mcePaste">blurdot(0, 0, dotval); // tip of cursor shape</div>
<div id="_mcePaste">blurdot(1, 0, dotval2);</div>
<div id="_mcePaste">blurdot(6, 6, dotval); // midpt</div>
<div id="_mcePaste">blurdot(12, 12, dotval2);</div>
<div id="_mcePaste">blurdot(10, 20, dotval);</div>
<div id="_mcePaste">popMatrix();</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"></div>
<div id="_mcePaste">int n = 1;</div>
<div id="_mcePaste">void keyPressed() {</div>
<div id="_mcePaste">if (key == &#8217;1&#8242;) {</div>
<div id="_mcePaste">mode = 1;</div>
<div id="_mcePaste">} else if (key == &#8217;2&#8242;) {</div>
<div id="_mcePaste">mode = 2;</div>
<div id="_mcePaste">} else if (key == &#8217;3&#8242;) {</div>
<div id="_mcePaste">mode = 3;</div>
<div id="_mcePaste">} else if (key == &#8217;4&#8242;) {</div>
<div id="_mcePaste">mode = 4;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">// saveFrame(&#8220;cursor&#8211;&#8221; + mode + &#8220;-&#8221; + n + &#8220;.tif&#8221;);</div>
<div id="_mcePaste">n++;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">boolean isInside(float x, float y, float rx, float ry, float rw, float rh) {</div>
<div id="_mcePaste">return (x &gt;= rx &amp;&amp; x &lt;= rx+rw &amp;&amp; y &gt;= ry &amp;&amp; y &lt;= ry+rh);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void scrollbg(float x, float y) {</div>
<div id="_mcePaste">// scroll the bg</div>
<div id="_mcePaste">float amt = 30;</div>
<div id="_mcePaste">if (x &lt; gx*.5) {</div>
<div id="_mcePaste">bgx += amt*(gx*.5 &#8211; x)*(gx*.5 &#8211; x)/(gx*gx);</div>
<div id="_mcePaste">} else if (x &gt; gx &#8211; gx*.5) {</div>
<div id="_mcePaste">bgx -= amt*(x &#8211; (gx-gx*.5))*(x &#8211; (gx-gx*.5))/(gx*gx);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">bgx = bgx % gx;</div>
<div id="_mcePaste">if (bgx &lt; 0) bgx += gx;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">if (y &lt; gy*.5) {</div>
<div id="_mcePaste">bgy += amt*(gy*.5 &#8211; y)*(gy*.5 &#8211; y)/(gy*gy);</div>
<div id="_mcePaste">} else if (y &gt; gy &#8211; gy*.5) {</div>
<div id="_mcePaste">bgy -= amt*(y &#8211; (gy-gy*.5))*(y &#8211; (gy-gy*.5))/(gy*gy);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">bgy = bgy % gy;</div>
<div id="_mcePaste">if (bgy &lt; 0) bgy += gy;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">void draw()</div>
<div id="_mcePaste">{</div>
<div id="_mcePaste">lastmx = mx;</div>
<div id="_mcePaste">lastmy = my;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">mx = mouseX;</div>
<div id="_mcePaste">my = mouseY;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">if (mode == 3) {</div>
<div id="_mcePaste">mx = mx*.01 + lastmx*.99;</div>
<div id="_mcePaste">my = my*.01 + lastmy*.99;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">} else if (mode == 4) {</div>
<div id="_mcePaste">mx = mx*.25 + lastmx*.75;</div>
<div id="_mcePaste">my = my*.25 + lastmy*.75;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">} else {</div>
<div id="_mcePaste">mx = mx*.5 + lastmx*.5;</div>
<div id="_mcePaste">my = my*.5 + lastmy*.5;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">iterate_particle(.15*(-p_x+mx), .15*(-p_y+my));</div>
<div id="_mcePaste">scrollbg(p_x, p_y);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">background(.8,.8,.8);</div>
<div id="_mcePaste">// Set the font and its size (in units of pixels)</div>
<div id="_mcePaste">textFont(fontA, 24);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float x, y;</div>
<div id="_mcePaste">int w=95, h=75;</div>
<div id="_mcePaste">for (int i=0; i&lt;nummodes; i++) {</div>
<div id="_mcePaste">x = bgx + 15+100*i;</div>
<div id="_mcePaste">y = bgy + 55;</div>
<div id="_mcePaste">noFill();</div>
<div id="_mcePaste">stroke(1,1,1);//.6, .6, .6);</div>
<div id="_mcePaste">if (i+1 != mode) {</div>
<div id="_mcePaste">if (isInside(mx, my, x-4, y-32, w, h) ||</div>
<div id="_mcePaste">isInside(mx, my, x-4 &#8211; gx, y-32, w, h) ||</div>
<div id="_mcePaste">isInside(mx, my, x-4, y-32 &#8211; gy, w, h) ||</div>
<div id="_mcePaste">isInside(mx, my, x-4 &#8211; gx, y-32 &#8211; gy, w, h)) {</div>
<div id="_mcePaste">fill(.7, .1, 0);</div>
<div id="_mcePaste">if (mousePressed) {</div>
<div id="_mcePaste">mode = i+1;</div>
<div id="_mcePaste">println(&#8220;chose &#8220;+mode);</div>
<div id="_mcePaste">mousePressed = false;</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">rect(x-4, y-32, w, h);</div>
<div id="_mcePaste">rect(x-4 &#8211; gx, y-32, w, h);</div>
<div id="_mcePaste">rect(x-4, y-32 &#8211; gy, w, h);</div>
<div id="_mcePaste">rect(x-4 &#8211; gx, y-32 &#8211; gy, w, h);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">fill(.6, .6, .6);</div>
<div id="_mcePaste">fill(1,1,1);</div>
<div id="_mcePaste">y += 34;</div>
<div id="_mcePaste">x += 2;</div>
<div id="_mcePaste">text(&#8220;&#8221;+(i+1), x, y);</div>
<div id="_mcePaste">text(&#8220;&#8221;+(i+1), x &#8211; gx, y);</div>
<div id="_mcePaste">text(&#8220;&#8221;+(i+1), x, y &#8211; gy);</div>
<div id="_mcePaste">text(&#8220;&#8221;+(i+1), x &#8211; gx, y &#8211; gy);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">if (mode == 1) {</div>
<div id="_mcePaste">fill(1,1,1);</div>
<div id="_mcePaste">stroke(.2,.2,.2);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">drawCursor(mx, my, 1, 0);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">} else if (mode == 2) {</div>
<div id="_mcePaste">// scaling/rotating cursor</div>
<div id="_mcePaste">fill(1,1,1);</div>
<div id="_mcePaste">stroke(.2,.2,.2);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float rot = atan2(my-lastmy, mx-lastmx);</div>
<div id="_mcePaste">float sc = 1 + .06*abs(lastmx-mx) + .06*abs(lastmy-my);</div>
<div id="_mcePaste">drawCursor(mx, my, sc, rot*.5 + lastrot*.5);</div>
<div id="_mcePaste">lastrot = rot*.5 + lastrot*.5;</div>
<div id="_mcePaste">lastsc = sc;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">} else if (mode == 3) {</div>
<div id="_mcePaste">// slow poke / blur</div>
<div id="_mcePaste">fill(1,1,1, .07);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float sc = 1 &#8211; .04*abs(lastmx-mx) &#8211; .03*abs(lastmy-my);</div>
<div id="_mcePaste">if (sc &lt; 0.01) sc = .01;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">noStroke();</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">drawBlurCursor(mx, my, sc*.15 + lastsc*.85, sc);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">noFill();</div>
<div id="_mcePaste">stroke(.2,.2,.2, .35);</div>
<div id="_mcePaste">drawCursor(mx, my, sc*.15 + lastsc*.85, 0);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">lastsc = sc;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">} else if (mode == 4) {</div>
<div id="_mcePaste">// grid</div>
<div id="_mcePaste">fill(1,1,1);</div>
<div id="_mcePaste">stroke(.2,.2,.2);</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">float rot;</div>
<div id="_mcePaste">for (int i=16; i&lt;gx+2; i+=62) {</div>
<div id="_mcePaste">for (int j=11; j&lt;gy; j+=60) {</div>
<div id="_mcePaste">rot = -PI/4. + atan2(j-my, i-mx);</div>
<div id="_mcePaste">drawCursor(i, j, 1, rot);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"></div>
<div id="_mcePaste">if (forapplet) {</div>
<div id="_mcePaste">fill(0, 0, 0);</div>
<div id="_mcePaste">rect(0, gy/2, gx, gy/2);</div>
<div id="_mcePaste">}</div>
<div id="_mcePaste">}</div>
</div>
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			<wfw:commentRss>http://qj03.wordpress.com/2010/08/06/little-cool-thing-on-p-progremme/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/07bd362d3a949a573432ff5e74c05d03?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Asha</media:title>
		</media:content>
	</item>
		<item>
		<title>Isadora</title>
		<link>http://qj03.wordpress.com/2010/07/21/isadora/</link>
		<comments>http://qj03.wordpress.com/2010/07/21/isadora/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 08:38:25 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=144</guid>
		<description><![CDATA[Had researched and used on it for a while, and find out&#8230; It cant reach what I want&#8230; Ohhhh&#8230;&#8230;&#8230;sadsadsadsadsad ;( It is cool though, can do many other things. Eventually go back to processing&#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=144&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Had researched and used on it for a while, and find out&#8230; It cant reach what I want&#8230;</p>
<p>Ohhhh&#8230;&#8230;&#8230;sadsadsadsadsad ;(</p>
<p>It is cool though, can do many other things.</p>
<p>Eventually go back to processing&#8230;</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Asha</media:title>
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		<title>Snapshot</title>
		<link>http://qj03.wordpress.com/2010/07/04/snapshot/</link>
		<comments>http://qj03.wordpress.com/2010/07/04/snapshot/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 06:11:51 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=165</guid>
		<description><![CDATA[Active camera in Isadora and capture video, and then play the video 34 seconds later in red and blur tune. At the same time, play the present video in normal tune. This is creating a time delay effect and record an instant reaction at the same time<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=165&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://qj03.files.wordpress.com/2010/07/s.jpg"><img class="alignleft size-medium wp-image-168" title="s" src="http://qj03.files.wordpress.com/2010/07/s.jpg?w=300&#038;h=237" alt="" width="300" height="237" /></a></p>
<p>Active camera in Isadora and capture video, and then play the video 34 seconds later in red and blur tune. At the same time, play the present video in normal tune. This is creating a time delay effect and record an instant reaction at the same time</p>
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			<media:title type="html">Asha</media:title>
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			<media:title type="html">s</media:title>
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		<title>VJ with processing</title>
		<link>http://qj03.wordpress.com/2010/07/01/vj-with-processing/</link>
		<comments>http://qj03.wordpress.com/2010/07/01/vj-with-processing/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 19:56:51 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://qj03.wordpress.com/?p=89</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=89&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;"><span style="text-align:center; display: block;"><a href="http://qj03.wordpress.com/2010/07/01/vj-with-processing/"><img src="http://img.youtube.com/vi/1ZDzGybT5q4/2.jpg" alt="" /></a></span></p>
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		<title>Digitalized drawing from life</title>
		<link>http://qj03.wordpress.com/2010/06/20/131/</link>
		<comments>http://qj03.wordpress.com/2010/06/20/131/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 08:06:05 +0000</pubDate>
		<dc:creator>Asha</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Drawing from Life  Camille Utterback, 2001 The Drawing from Life installation was developed as a commission for the &#8216;Genomic Revolution&#8217; show at the American Museum of Natural History in New York. The exhibit opened in May 2001 and ran through January 1, 2002. In this piece viewers see a live video of themselves composed completely [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=qj03.wordpress.com&amp;blog=11507646&amp;post=131&amp;subd=qj03&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2>Drawing from Life  Camille Utterback, 2001</h2>
<p>The Drawing from Life installation was developed as a commission for the &#8216;Genomic Revolution&#8217; show at the American Museum of Natural History in New York. The exhibit opened in May 2001 and ran through January 1, 2002. In this piece viewers see a live video of themselves composed completely from the letters &#8216;ATGC&#8217;—the letters symbolizing the 4 proteins of DNA. This piece appears in the last room of the exhibit on the human genome and helps raise questions for visitors &#8216;am I more than my DNA&#8217;? &#8216;Does my DNA define me?&#8217; The light or dark value of each letter is determined by the light or dark value in the incoming video, but the characters themselves change randomly—hinting at the vitality and chaos of life itself.</p>
<p><a href="http://www.camilleutterback.com/movies/drawingfromlife_mov.html" target="_blank">Quicktime Documentation &#8211; High Quality (3.8 mb, 320&#215;240) </a></p>
<p>Exhibition History: The American Museum of Natural History, &#8220;Genomic Revolution&#8221; exhibit, New York, NY. 2001</p>
<p>Awards: Communication Arts Design Annual; Award of Excellence</p>
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			<media:title type="html">Asha</media:title>
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